Biomutant Now that we’ve almost finished the side quest, we’re finally ready for the final battle with Lupine Lupine to put an end to the first lap. A strong enemy suitable for a last boss, a long-range weapon is indispensable for an inexperienced person like me.

In addition, please be careful when browsing as it includes spoilers related to the ending. 🙇

Road to the ending Final battle Lupa Lupine
Since I was able to craft the weapon that I carry in the opening theme, I decided to challenge with this guy in the final battle. 😁 Since the attribute is given, it is not a complete copy.

【目次】
Lupa Lupine is a long-term battle that must be defeated twice!
When you enter the hideout site of Lupa Lupine, everyone seems to be waiting.
New facts that can only be understood by advancing the battle! In this final battle, you have to defeat Lupa Lupine twice. It is better to prepare a lot of recovery items before trying!

~Lupa Lupine 1st round~
The first round is a joint battle with the forces that belong to the ground. The ally will take the enemy’s view (attracting the enemy’s attention), so the battle will proceed relatively easily.
When Lupa Lupine’s health reaches 1/3, the bosses of allies are defeated and the battle shifts to one-on-one. In short, this is the actual production.

Most Lupa Lupine attack patterns are either dive attacks or fist slamming attacks. Either way, the attack is heavy, so it is dangerous to eat it continuously. To get around safely, it would be better to fight with a focus on long-range weapons!
As shown in the image below, Lupa Lupine occasionally tries to keep distance by guarding with both arms. The footwork is also good, so it takes a little effort to track with a melee attack, and you need to be careful about the counterattack of the encounter.


~Lupa Lupine 2nd round~
When Lupa Lupine is deprived of all physical strength, the movie will be activated and the second round in the basement will start.

The location is not small, so I think you can adjust the time. However, the movement of Lupa Lupine is different from that on the ground, and it is difficult to keep catching it with a melee weapon.
It is no exaggeration to say that the later the second half, the more you have to go around with the focus on long-range weapons. 😓

《Lupa Lupine attack added in 3 stages》
Lupa Lupine’s health gauge is divided into 3 parts, but each time it decreases by 1 part, an attack will be added. In addition to dive attacks and slamming attacks, special motions have been added in the second round.
The special motions that come with it from the beginning include teleportation and straight-line impact bullets.
teleportation
When it emits purple light, it teleports in the direction that the head is facing. Of course, there is also a rush attack judgment, so if you get involved, damage will occur.

Impact bullet (straight line)
Impact bullets are often released after teleportation. If you see purple light emission in the distance, it will be emitted, so you can avoid it by dealing with it with a horizontal dodge.

Special motion added with 2/3 health
Fan-shaped impact bullet
If you make both arms emit purple light and swing up, a fan-shaped impact bullet will come. This attack has a wide range and cannot be avoided by Dodge. You can avoid it by jumping at the right time.

Special motion added with 1/3 of physical strength
Omnidirectional impact bullet
It’s a flashy attack, but it’s a technique that can be avoided unexpectedly if you’re not close. An omnidirectional impact bullet that jumps high and hits the ground after emitting light from both arms.
When Lupa Lupine reaches the ground, a dome-shaped shock wave is generated, after which a linear shock wave is fired in several directions (probably 6 directions) around Lupa Lupine. If you are close to the landing point here, it will be difficult to avoid the dome-shaped shock wave.


If you keep a distance, the dome-shaped shock wave will not reach, so you can avoid shock bullets unexpectedly by jumping.
Defeat Lupa Lupine to the ending
When Lupa Lupine collapses, options appear. Probably … Whichever you choose, only the lines of light and darkness will change, and the members who will be on board the spacecraft will change depending on the aura tendency (light and darkness) at that time.

When you go up to the ground, the characters who gave up the seat of the spaceship are gathering, and you will see the collapsing world together. Because I am [Minagiru Darkness], I will be guided by the darkness and proceed to the spaceship.
Here, even those who give up their seats, those who do not sympathize with the player’s aura will not board the spaceship.

As for the ending, I couldn’t help feeling unsatisfactory, but I enjoyed the character’s loveliness and hack and slash craft elements.
I will travel to the world of new game +, but there are things such as Assassin’s Creed Valhara and Judgment Eyes PS5 version that have been loaded and gamed, so it is undecided how far to go. 😅


Let’s have a fun game life for both young and old. 😊
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戦力外シニア Wrote this article
戦力外シニア 男性
Born in 1967, just an ordinary person who likes games. A blog I started as a hobby after retirement. We mainly take up Playstation and PC games, and post real-life experiences and petite strategies. From 2023, we are working to focus a little more on YouTube. Please drop in with the intention of killing time.
